Monday, March 7, 2011

Where Are The 6 Arrows On The Ultimate I Spy

Kill Zone 3: The shooter has reached the limits of the PS3, according to Guerrilla Games




According to developer Guerrilla Games was the shooter, the SPU on the PS3 processor taken to its limits.
Michiel van der Leeuw Guerilla Games has announced that with Kill Zone 3
in certain areas, the limits of the PS3 have been achieved. Leeuw said in an interview on the Cell processor's 32 Synergistic Processing Units of the PS3. At the end of the development of
Killzone 2 knew each other well with the PS3 SPUs in order to use this experience for Kill Zone 3. At some point, had the SPU code to be adapted. The SPUs of the Cell processor used Guerrilla Games for processing tasks and the physics in Kill Zone 3
engages with the Havok engine to the SPUs back and not to the Physics Processing Unit. And even if the graphics take over some tasks SPUs, so that the GPU could perform other tasks. Even the anti-aliasing in
Kill Zone 3
is taken over by the SPUs. Whether this division of the SPUs of the PlayStation, however, actually brings to the limits, or whether everything is still possible, of course, will only show in other games.
Here is the statement of Leeuw:
"By the end of Killzone 2, we had a lot of people on the team who were pretty comfortable with [SPU coding for use]. So it was just a natural progression for us to continue using it. We got to the point where they were all full though, so we had to Optimise our SPU code quite a bit to fit it all in at the end.”

┌──────────────────────────────────────────────────────────────────────┐    Game: Killzone 3 Jensen6


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