Thursday, March 3, 2011

What Does High Bilirubin For Liver Mean

Heavy Rain: David Cage talks about the game at GDC 2011






David Cage, the creator of Heavy Rain has held at Game Developers Conference 2011, a speech entitled "Creating an Emotional Roller Coaster in Heavy Rain." Here it the most important and interesting statements by the speech, as well as some statistics. said as Cage:
"We wanted to offer varied interactions for a very simple reason: I don’t know how to tell a good story if my hero can only shoot and run. I don’t think there is a good story to be told when that’s all you can do. We needed to find a way to change that; to allow our hero to do whatever we wanted him to do. It was about freeing our characters. Of course, the consequence of wanting to change all this is that you need to experiment with new paradigms. You need to take risks. You need to dare to fail – and dare to fail miserably, but at least fail trying. We needed to invent new rules; to see an end product in a different way. We wanted to create a meaningful experience; to go beyond the ‘I’m the good guy, you’re the bad guy’ and create something that would resonate with the player as a human being. You do not have to create a game for teenagers. You can create a comedy, you can create a tragedy. You can create whatever you want. You can create something for adults. And that's what's really interesting to me. "

also said the CEO of Quantic Dream, that at least 72% of Heavy Rain players had finished the game. But he also said that the average is 20%. This has as his view was the strong fundamental story. He said developers, Among other things, to make more adult games. Heavy Rain could now sell to over 2 million copies. "The game was a commercial success, Which is new to me,. "joked Cage
is asked as Cage, whether Heavy Rain at all is a video game yet, he replies:" Who cares "He also said that he would rather innovations in the medium to make gaming, rather than to revise the rules of game design that has been around for decades. "You can not tell a good story if you're just shooting and running," says Cage on most games. During the speech or presentation In addition, a slide appeared with the words "Game Mechanics are Evil!" on. He stated that he would like away from the traditional "game mechanics" are, because they are too limited. If one has only 10 buttons, 10 actions run limiert then this is the gameplay. He favors much more "contextual interfaces" that allow the characters to do everything. Thus there is an unlimited vocabulary, that the story told. ┌ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ┐
Game: Heavy Rain

Jensen6

0 comments:

Post a Comment